The Telepathic Pillboxes: A simple choice of one of three cartoon characters decorating three nesting boxes and you’re able to reveal you knew which one someone would choose.
Pavel’s Predicta-Rope: Your helper passes a psychic test by tying three ropes together in any order. The ropes are then proven to match your prediction
Bergson’s Non-Center Tear: A simple, innocent-looking substitute for a center tear or fancy peek device giving you total access to hidden information.
Spirit Transposition: You will learn to gain access to hidden information, not just mentally, but physically as well, without any gimmicks or extraneous devices.
Overdrawn: A fun routine where you can always tell how many cookies somebody has removed from the cookie jar.
Louis Phillip’s Calcutta:You will learn how to reveal any city chosen from a large selection.
Addition Prediction: Using UNO cards, you predict the sum of a 5 player game.
Ed Schuman’s Sightless Sight: A little-known and under-used principle, you’ll learn to find hidden treasure written on a card, and reveal it without looking.
Ken Beale’s Triple ESP Prediction: Three alphabet cards, chosen by a random number, spell a word… and you reveal the physical manifestation of that word.
You Read My Mind: Your helpers somehow name the face-up suit among four cards hidden in an envelope.
Ken Krenzel’s Never Say Die: A die (rolled randomly) matches the number in another person’s mind.
Mento-Pen: A sneaky technique combined with a bit of flair allows you to know what snack someone will choose to have in her lunchbag.
A Spectator Reads a Mind: You can give someone the power to see a thought-of card in a borrowed ring.
The Antique Medallion: A spectator names an imaginary animal. That name is then found engraved on the collar of a stuffed animal.
Classified Ad Prediction: Predict the exact make, model, and year of a randomly predicted used car.
Max Lister’s Easy Message Reading: A clever method that allows you to actually read a message truly sealed in an envelope and destroyed by fire.